![]() A wider audience a project like the TV show and major films need to attract to translate into sales to justify the high production costs incurred by projects like these. But it gives a broad idea at the kind of money the TV show is looking at.Īnd with both the Paul WS Anderson Resi films and the Halo TV show it shows, clearly, the wider reach a project can have when it doesn't have the baggage of decades of pre-existing lore and canon, and when it is live action, not animated.ĭon't get me wrong, I would've preferred a show set in the Core Canon timeline, I would've loved a war story set early in the Human/Covenant War, but I also recognise that that would be very niche and not attract a wider audience. Granted that's just a gross estimate and doesn't account for discounts, and other shows watched. Over $1billion in total sales from the box office takings alone, let alone home media.Īssuming the Halo TV show was watched by 5million (just an estimate), that would translate to around $38million/mth in subscriptions. The second made $129million worldwide, the third $147million, fourth $300million, the fifth $240million and the last $312million. With the same sources, Vendetta made $1.5million in box office, most of which was in Japan, with another $1.5million in home media sales in its first year.Ĭontrast these sales figures against the Resident Evil films by Paul WS Anderson, the first of which made $103million in worldwide box office sales. In the US Damnation made $3.3million in home media sales in the 5 years following its initial release. Using the same sources, Damnation fared better with $2.3million during its theatrical run, most of which was made in Japan. In one review of Infinite Darkness, the limited run TV series, a reviewer said " Infinite Darkness has a barrier to entry due to its heavy reliance on a preexisting investment in the greater Resident Evil series." This is borne out by the rather lacklustre sales figures for the previously released CGI films.Īccording to BoxOfficeMojo, Degeneration made just over $400k in gross sales during the run of its theatrical release, and wikipedia suggests only 1.2 million home media copies were shipped in the year following its initial release. Only the games surpass the show's numbers.Ĭontrast that with the Resident Evil CGI movies you suggest the franchise emulate. While those numbers likely dropped by episode 2 (as happens with every TV show), that's still far more people than have ever seen Legends, Forward Unto Dawn, Nightfall, or the Fall of Reach animated project ( all estimated in hundreds of thousands, almost all released free), or read any of the books or comics. (probably a couple million or so in its lifetime)īy contrast the TV show was watched by over 4.9 million viewers in only 24 hours. Even Fall of Reach, arguably the most popular Halo book, sold pretty slowly initially before eventually selling 1million copies in 9 years. All of the Halo linear media, from animation, to live action, to books and comics, are all pretty niche in popularity. Halo has done that before with Halo Legends, which, while popular with core fans, is virtually unknown to casual and new fans. The third link should be "beat to quarters." I think it could be incredible.Įdit2: accidentally put the same Master and Commander link in twice somehow. Discussion of the ships armaments vs the enemy ship's plasma shields. Red alert instead of "beat to quarters." Space weather instead of fog. I think you could do a great version of Master and Commander: The Far Side of the World in space, using the Halo universe as the backdrop.Įdit: to my last point, I would love to see these kinds of scenes with language translated to sci-fi terms with more modern military procedures instead of archaic naval terms. They're trying to fist fight Elites for some reason instead of using military training.īut you are right in that I would much rather see a story about regular marines or ODST instead of Spartans. Then again, half the reason they look clunky in Paramount is because they're not using actual tactics. It just feels like the costuming is really bad in the Paramount show. They don't look clunky or strange in that trailer. That being said doing more than a few minutes of that is serious big budget movie territory, and would be best to not follow Spartans.ĭeliver Hope has me thinking otherwise on this. Surely we can take the same concepts and do better in the 2020's.įun fact, that brute in the ODST trailer, I only just found out a year or so ago that it's not CGI. These are all from over a decade ago now.
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